Wargaming Rules Ancient

When it comes to scope and scope, Wars Of The Republic seeks to deliver the mass struggles of the time. This is a set of rules that focus on delivering major battles with army wings maneuvering in position for attacks and flank options. All of this is then based on the idea of using 28mm figures to build your armies, although the game may fluctuate slightly to include smaller armies at 10mm or 15mm if desired, or maybe forces up to 54mm! I prefer lighter rules to more complex rules, but something striking enough to be interesting. I am amazed at the number of rules that exist. Especially if we consider that the rules for chess or checkers, for example, do not change. They are very good as they are. Every once in a while, someone comes and tries an innovation on the games and it fades, but the original rules continue to become popular. One of the first things discussed with these rules is to discuss the period of history to which they apply. Wars Of The Republic spans a fairly long period of time, but it starts with The Early Republic. It is the struggle for control of all of Italy under their rule. However, a new set of rules was added that, even after a single piece, immediately became the favorite for my Ancients Wargaming rules of choice for the future: Sword & Spear, written by Mark Lewis and published by Polkovnik Productions. I tried them last night with my usual opponent Dave Luff. We played a simple open-level meeting between early imperial Rome and the ancient British, just to try out the mechanics of the rules.

I am also looking for medieval rules, but I am looking for rules where I can have a unit of knights and 1 stand in the unit is the leader and fights better than the rest of his unit. Like a hero. I also need to find something to convert, or find a mod to play solo. Ideas? Thanks for the reply! I hear what you are saying. I`ve been playing Napoleonics for 30 years and with only one set of rules because my family and friends use it (Elan, a set of rules created by a friend who has since passed away). I`m going to be the first to enter the Ancients, and I`ve been planning to do that for quite some time. Elan works for us as it is on the largest scale of games (15mm, but large unit sizes), but also does not lose the taste for different armies or unique units in the rules. It also depends heavily on tactics, strategy and morale. Not so much about the army you have or how many 6 you roll the dice.

Take your time with your new characters (they look pretty cool by the way, and thanks for the link, I had never heard of the company) and try all sorts of rules, from skirmishes to mass battles! Thank you for addressing this issue through an “immediate review.” Of course, one man`s holy grail could be the carpenter`s cup of the other. But as described, these rules actually seem very interesting. Maybe some material for another podcast episode? I would also like to hear what people who share the views of Mr Clarke or Dr Hendry have to say about rules that cover such a long period of time. πŸ˜‰ You`ll also find specific historical battles to immerse yourself in. You can play the Battle of Silva Arsia/Lake Regillus or the classic Battle of Cannae. Each of them contains a certain number of units for each power and special rules that give them a little spice. You can now get the rules on Lulu www.lulu.com/shop/mark-lewis/sword-and-spear/paperback/product-21698932.html priced at Β£14 plus postage and I believe Mark will send you the PDF if you get it that way, I just ordered my copy and will let Neil know how it is so he can check it maybe the WRG rules, But they are more complex to some extent. Mortem and Gloriam (MeG) seems to be the hot new thing for Ancients & Medieval and would be one of the few sets of rules that Cannae can model quite well. I ordered DBA 3.0. I`ll try a few other sets of rules that others have also mentioned. Thank you! Osprey Games recently released another of its Wargaming rulebooks for those immersed in antiquity. Eric Farrington`s Wars Of The Republic explores the era of the Republican Romans and offers a beautiful way to play not only the Empire, but also their enemies who were sitting on their borders.

If you are interested in a demonstration of the Basic Impetus rules, we will offer them at our dealer booth in Fall In (November 15-17). This book contains 76 pages of rules, including lists of armies, charts, and many beautifully painted images of war game characters and battles. It is printed on 130 GSM paper and wired, so it lies flat on the table. Hi all. I go to the old Wargaming, because I was given a bunch of Romans from the Republic of Victrix 28mm and Carthaginians. I found a lot of rule sets when buying online, but the descriptions for them aren`t great. What would you suggest? What are the rules? I`m a fan of unit formations, but I guess I could also have a skirmish. From what I`ve read, the “big boys” are The Art of War and Mortis and Gloriam, but I think you have to build them both in experience and in the number of models.

Basically, if you`ve played a few other old games, you`ll know what kind of experience you want. A side note – any rules that depend entirely on your correct base size immediately discourage me. For this reason, I can see that To The Strongest is already responding. Given my game criteria, I constantly found myself playing old battles with Commands & Colours: Ancients, as it scratched the corresponding itch in the given time scale. Intelligent. This looks like a pretty handy alternative set of rules for all impulse and DBx armies. πŸ™‚ Commander`s Gaze then becomes an important resource to manage during your games. These tokens are not only used to bid on initiative so that you can take control of a turn, but also use special rules for units, change their formations, steal initiative, roll dice again and collect your units that are about to hunt man. To cover such a period, the rules contain statistics and rules that apply to the most common units of time. For example, there is only one entrance for archers or elite infantry, but you will also find slightly more specific options.

For example, there are hastati for the Romans or drilled hoplites for the Greeks. Dave (who is notoriously difficult and difficult to satisfy when it comes to war game rules) was very impressed. I think we`ve just found our Holy Grail rules, the Ancients, which are fast, fun, intuitive, and interactive to play (definitely not I-go-U-go), while offering a range of challenges and choices at every stage of the game. I think we will play these rules very often in the future. In short, these are good little rules! I am in a similar position to enter antiquity. My advice would be to start with something simpler and smaller, rather than jumping into the big bath. Maybe the last word is to find a set of rules that you find fun and enjoyable. The fact that periods really make sense, so when we encountered a situation, we discussed what we expected, and 99% of the time, the rules did what we expected. Impulse – the rules are good and fun to play and the base units look great with ways to render them like impulse dioramas. Beautiful units, looks like an old tile battle (for what we know ;). Use magnets and under bzses.

More flexible for skirmishes if desired. It also depends on the combat size you want? In addition to a seemingly solid set of ground rules, Wars Of The Republic also has a lot of special and advanced rules that you can add to the mix. In addition to rules for formations, each unit could also have rules for throwing pila, causing terror, and more. This extends even further with rules for hoplite drift and hunting down fleeing enemies. Want to know what Hoplite Drift is? Find out in the book! If I knew a little more about what you`re looking for, I could help you narrow down some of the choices. I`ve been playing Ancients for 30 years and haven`t opted for a great combat system that I like, which means I`ve tried a lot of different systems over the years. With all the rules in place, I don`t know how anyone can try them all. We don`t have that in Wargaming – unless you`re trying to argue for Warhammer (but with all the “editions” they offer for corporate policy reasons, I`m not sure how strong the argument is).

I bought these rules, I played our first game, I loved it. You can see our AAR on ytg.com.au. We will play a bigger Parthian vs Seleucid match tomorrow and publish the report on the S&S forum. With that in mind, I thought I`d put together some first impressions of the rules so you can decide if it`s worth investigating further! So, without further ado, let`s dive into our first impressions. The Physical Release of Ancient and Medieval Wargaming Rules v1.1a “At the Strongest!” The rules allow two or more players to complete battles on a table in about two hours. This is then broken down into a selection of lists that are not only suitable for the different periods mentioned above, but also limit the type of units you can and cannot take.

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